![]() ![]() You MUST save and reload before entering Miel Avest, or else the teleport spell will fail during the crisis. This also includes upgrading Erritis' gear. This is the only way to avoid getting knocked down by the Bloom in the Bloom Heart crisis. The shields and speed stacking are used to get evasion. ![]() Her dagger is also handy for money early on. Matkina could possibly be ignored, but its best to bring her along as her interaction with the bloom heart maw creates the fastest scenario in which to bypass the first crisis without angering the bloom heart (which in turn creates more dialogue after the bloom heart crisis). Additionally, short interactions in here allow us to gain 2 int pool and four health, which factors into the suicide later on in the bloom. This is absolutely mandatory for a 2 turn Bloom Heart. Defeating the Spirit in the bar: This side quest allows us to get the item which gives 50% movement speed (in combat only). Other companions (aside from Rhin, who is a bit of a detour to be worth it) are simply not worth having for any crisis. Erritis is mandatory, hes the only companion who can put points into both movement speed and initiative. I've worked on a route for a bit, using all diplomacy options in order to avoid as many crises as possible - as well as setting up solid scenarios for every single mandatory crisis in the game. Additionally, this is primarily a story based game, so be aware of spoilers in the following notes. Menus dont pause at least, so theres that. Its taken a new approach with turn based combat, and with it brings the inability to use other party members in order to do multiple tasks out of combat. With the success of both the Pillars of Eternity and Tyranny runs, I figure its time to open up a discussion for the latest Unity engine game: "Torment: Tides of Numenera". ![]()
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