![]() ![]() They promote the autonomy and involvement of students, social interaction, construction of shared knowledge, as well as the development of a culture based on mutual help and support, which fosters a favorable environment for promoting learning for all students. The implementation of active teaching methodologies, such as project based learning, game-based learning (GBL) or gamification, promotes cooperative learning and may be an appropriate strategy to achieve cooperative learning. Given this educational reality, it seems advisable to explore methodologies that reduce both individualism and competitiveness among students. This implies that at the educational level, the characteristics of a coexistence that requires tolerance, empathy and respect for differences, must be considered. Today’s education is developing within a plural and complex society, in addition to being characterized by rapid mutability in a volatile, uncertain, complex, and ambiguous (VUCA) world. Educational trends such as gamification are helping to change this perspective, incorporating elements of RPGs in applications like learning management systems (LMS), e.g., Classcraft or ClassDojo. These fears lack a scientific basis: role-playing games may be useful in education increasing student`s motivation. ![]() Role-playing games (RPGs) have a controversial public image in several countries, including Spain. Image from cover of the red box (left), a D&D based (Computer Role Playing Game or CRPG), (top right) Eye of the Beholder © SSI, image capture from a popular Multi Massive Online Role Playing Game, (bottom right) World of Warcraft © Blizzard. Some RPGs even require live interaction, similar to theater representations these are called Live Action Role Play (LARP).įigure 2. First RPG, Dungeons & Dragons (D&D) © WotC. RPGs that are played by writing posts in forums or sending emails are called Play by Post (PbP). The original RPGs, sometimes called tabletop RPGs or pen-and-paper RPGs, were the starting point of their digital relatives, and used mainly speech and imagination however, technology may be used in some cases for communication, such as “Skype”, “Discord”, or “Virtual Table Tops” (VTTs) (see Figure 2). It is important to know that there are different kinds of RPGs that relate to video games and online video games, such as World of Warcraft. This shared fiction has its origins in ancient Greek games, although consensus recognizes the 1974 American game “Dungeons & Dragons” as the first modern role-playing game. Inside GBL, RPGs may play an important role, being one of their main features is interacting using imagination. On the other hand, GBL takes another approach, incorporating games in the educational process. įigure 1. Classcraft, a learning management system (LMS) with a gamification taste and strong role-playing game (RPG) relationship (source: ). It is frequently supported by online applications, such as Classdojo or Classcraft ( Figure 1). Gamification can be defined as the use of game elements and mechanics in non-recreational contexts. ![]() There are two concepts very close to RPG (Role-Playing Games): gamification and Game-based Learning (GBL). ![]()
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