![]() ![]() Depth of Field works by separating the scene in Z order into foreground, background, and in-focus images. The Depth-of-Field effect simulates the natural blurring of foreground and background scene elements when viewed through a camera lens. A camera has a shutter speed, and if significant movement of objects in the scene, or of the camera itself, occurs during the time the shutter is open, the image on film is blurred. Motion blur can enhance the realism of a rendered animation by simulating the way a real-world camera works. Motion Blur applies an image motion blur to your rendered scene by blurring moving objects or the entire scene. When applied, Film Grain automatically randomizes to create the look of moving frames. Film Grain also allows you to match film grain from source material used as a background, such as an AVI, to the rendered scene created in 3ds Max. You can save different channels such as Luminance, Depth, or Alpha to a separate file while rendering an animation.įilm Grain is used to recreate the look of film grain in your rendered scene. The Color Balance Effect allows you to manipulate additive/subtractive color tinting through independent control of RGB channels.įile Output allows you to take a “snapshot” of a rendering before some or all of the other Render Effects are applied, depending on the placement of File Output in the Render Effects stack. This can be used to match rendered scene objects with background images or animations. Brightness and Contrast Rendering Effectīrightness And Contrast allows you to adjust the contrast and brightness of an image.Blur can give your animation added realism by rendering the illusion of object or camera movement. You can blur an entire image, non-background scene elements, by luminance value, or by using a map mask. Blur works on individual pixels according to selections made in the Pixel Selections panel. The Blur effect allows you to blur your image in three different methods: Uniform, Directional, and Radial. Lens effects include Glow, Ring, Ray, Auto Secondary, Manual Secondary, Star, and Streak. Lens Effects create real-life effects commonly associated with a camera. The render effect is automatically added to the scene the first time you apply the Hair And Fur modifier to an object, or 3ds Max adds one (with default values) at render time if an active Hair And Fur modifier is applied to an object. To render hair, the scene must contain a Hair And Fur render effect. The Merge button on the Effects panel lets you merge effects from other 3ds Max (. The Effects rollout, on the Effects panel, lets you assign and manage rendering effects. ![]()
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